Unchained
My final project for my second year at ESMA Montpellier
First big project — only final in-game renders were saved.
About Unchained
- A boy, a cave, a ball and chain — fight to break free
- Horror/mystery
- Software: Unreal engine 5.1
- Active Period: May 2023 – July 2023
Task
- Design Metrics/3C
- Design and build level blockout
- Design NPC pattern and movement
- Dress room / Light
- Debug and polish
Overview
3C Character
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- The chain and ball restrict the player’s movements,
- But he can use the ball and chain to interact with the scenery.
Level design section
First step
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First, the player learns to throw the cannonball to break objects.
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Then, they traverse a longer distance to get comfortable with movement and navigation.
First encounter
- The first encounter with the monster is direct and intense
- The player to react quickly and flee in panic toward the exit.
Platformer phase
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The second phase focuses on platforming.
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I designed this section to change the gameplay pace and to train the player to use the ball and chain as part of their interaction with the environment.
Puzzle phase
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I designed this puzzle as a riddle.
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Once solved, the monster appears, disrupting the player’s plan.
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The goal was to build tension and force the player to react quickly under pressure.
I believe I can fly
Last battle
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This room serves as the final puzzle of the game.
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The player must find three switches to activate a machine that breaks their chains.
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The monster suddenly appears, disrupting the player’s plan at the last moment.